We propose a software pipeline to generate 3D animations by
using the motion capture (mocap) data and human shape
models. The proposed pipeline integrates two animation
software tools, Maya and MotionBuilder in one flow. Specifically, we address the issue of skeleton incompatibility among
the mocap data, shape models, and animation software. Our
objective is to generate both realistic and accurate motionspecific animation sequences. Our method is tested by three
mocap data sets of various motion types and five commercial human shape models, and it demonstrates better visual
realisticness and kinematic accuracy when compared with
three other animation generation methods.