In looking for ways to reach beyond their traditional patron base and establishing itself as a third place libraries have endorsed the use of games to help fulfill their various missions (Katz, 2013). Several librarians and researchers have analyzed the beneficial ways games relate to library instruction or information literacy. For example, Waelchli (2009) describe how games align with the first four Information Literacy Standards established by the Association of College and Research Libraries (ACRL) (Association of College and Research Libraries, 2000).