The scene the car travels around in was designed as a; wood work room and paint work room. I did not want to add too much that would increase the polygon count, but I needed some objects that the car could interact with. I tried to keep it to simpler objects that might be found in a handcrafts work room, as well as other objects that could logically create some dynamics for the car. I mainly relied on texture to add detail to the objects in the room, creating all the textures from a mixture of photographs and Adobe Photoshop brushes. I also wanted the textures to have discernible details, since higher frame rates supposedly make backgrounds clearer. Figure 4 shows a render of the final appearance of the room.