Abstract
In 1999, Maine Governor Angus King Jr. asked Seymour Papert
to develop a model of what learning might look like in the
future. Papert’s forty years of work with children and
computing, as well as the historic impact information
technology is having on society, required that this vision for the
future of learning would involve computers. The result of this
collaboration was the Constructionist Learning Laboratory
(CLL) at the Maine Youth Center (MYC), the state facility for
adjudicated youth.
The intent of the CLL is to create a rich constructionist learning
environment in which severely at-risk students are engaged in
long-term projects based on personal interest, expertise and
experience. Students use computational technologies,
programmable LEGO and more traditional materials to
construct knowledge through the act of constructing personally
meaningful projects.
Personal digital technologies offer a powerful medium for the
construction of knowledge in a social setting. Earlier research
supports the hypothesis that children are capable of constructing
knowledge when using computational materials in a social
setting.
CLL projects connect student interests and experience with
powerful ideas through aspects of the engineering process.
Through their exploration of powerful ideas, the CLL
participants make an important contribution to knowledge by
helping to construct a dynamic model of constructionism.
While much has been written about the theoretical basis for
constructionism attempted in more traditional school settings,
the CLL project offers the first opportunity to document a fullscale
implementation of constructionism in a computationallyrich
alternative learning environment built and directed by
Papert. This research documents the activities, reflections and
artefacts of students and adults learning in the Constructionist
Learning Laboratory in another step towards defining
constructionism as a viable learning theory..
AbstractIn 1999, Maine Governor Angus King Jr. asked Seymour Papertto develop a model of what learning might look like in thefuture. Papert’s forty years of work with children andcomputing, as well as the historic impact informationtechnology is having on society, required that this vision for thefuture of learning would involve computers. The result of thiscollaboration was the Constructionist Learning Laboratory(CLL) at the Maine Youth Center (MYC), the state facility foradjudicated youth.The intent of the CLL is to create a rich constructionist learningenvironment in which severely at-risk students are engaged inlong-term projects based on personal interest, expertise andexperience. Students use computational technologies,programmable LEGO and more traditional materials toconstruct knowledge through the act of constructing personallymeaningful projects.Personal digital technologies offer a powerful medium for theconstruction of knowledge in a social setting. Earlier researchsupports the hypothesis that children are capable of constructingknowledge when using computational materials in a socialsetting.CLL projects connect student interests and experience withpowerful ideas through aspects of the engineering process.Through their exploration of powerful ideas, the CLLparticipants make an important contribution to knowledge byhelping to construct a dynamic model of constructionism.While much has been written about the theoretical basis forconstructionism attempted in more traditional school settings,the CLL project offers the first opportunity to document a fullscaleimplementation of constructionism in a computationallyrichalternative learning environment built and directed byPapert. This research documents the activities, reflections andartefacts of students and adults learning in the ConstructionistLearning Laboratory in another step towards definingconstructionism as a viable learning theory..
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