If you want to be extremely clever, write down the height of areas you plan to place structures on at some point. This way, rather than manually moving the object up and down until it looks sort of okay, you can type in the Y position in the Inspector and move on. As anyone who has worked with 3D for any length of time can tell you, deciding when an object is “on the ground” can be challenging. If you are using Unity Pro with dynamic shadows, the task is somewhat easier, but shadows are not a silver bullet. Numbers are still your friend. To get rid of the nasty looking sharp edges where the tools have bottomed out or caused a crease, you can use the next tool in the collection. Smooth Height relaxes the terrain to give it a more natural look or adds a bit of weathering, for example, to your jagged mountains. 9. Zoom in to the area where you painted the Height. 10. Select the Smooth Height tool . 11. Smooth the hard edges left over from the Paint Height tool (see Figure4-12).
If you want to be extremely clever, write down the height of areas you plan to place structures on at some point. This way, rather than manually moving the object up and down until it looks sort of okay, you can type in the Y position in the Inspector and move on. As anyone who has worked with 3D for any length of time can tell you, deciding when an object is “on the ground” can be challenging. If you are using Unity Pro with dynamic shadows, the task is somewhat easier, but shadows are not a silver bullet. Numbers are still your friend. To get rid of the nasty looking sharp edges where the tools have bottomed out or caused a crease, you can use the next tool in the collection. Smooth Height relaxes the terrain to give it a more natural look or adds a bit of weathering, for example, to your jagged mountains. 9. Zoom in to the area where you painted the Height. 10. Select the Smooth Height tool . 11. Smooth the hard edges left over from the Paint Height tool (see Figure4-12).
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