During the analyses it was documented that during gameplay, frame brakes in SEN education can have an extreme plasticity when combined with augmented intrinsic motivation and flow. As it was mentioned during interviews and observed before the gaming sessions in the SEN environment interruptions and surprises are common, lesson can be disturbed be students or administrative staff and attention cannot be retained. While on gaming sessions, students were eager to return to their previous condition despite any intrusions from other students and continue to play or make questions regarding the educational content of the game. These characteristic seemed to be a key point to educators as they described focus to be one of their main struggles during lessons.