Games for health could also be further categorized into a few branches based on their end users in various industries namely: Government and NGO’s, Defence, Healthcare, Marketing and Communication,Education and the Corporate Industry. The application of games for health for Government and NGO’s could be in the area of Public Health Education and Mass Casualty Response. In this field, games might involve trainees getting training in real life cases, and customization by trainers would also ensure that response from these game cases are close to real life inpreventing mass casualties in situations like an earthquake. Another application of games for health would be in the area of Defence. Army
casualties need the best possible medical services because their lives depend on it. Rehabilitation could integrate games to
teach these patients how to move limbs. Games help you to learn a pattern and reapply it. Serious learning is the motive of
serious games, and so what is learnt with these types of games is “how to get well soon”. The pain felt by wounded soldiers could also be reduced with the gaming strategy explained earlier. An integration of these strategies into rehabilitation could produce an improvement in the health of an injured soldier. Other games for health like Combat Medic, which might not necessarily be a learning game allows players to test their skills as a Special Forces Combat Medic charged with saving and defending the lives of company members during firefights in a Middle East Conflict. The marketing and communication sector can use games for health to advertise treatments. Advergame could be used to simulate s surrounding where treatment can be given by the gamer by following certain instructions. Companies can further advertise their products by directing winners to their website.
Games for health could also be further categorized into a few branches based on their end users in various industries namely: Government and NGO’s, Defence, Healthcare, Marketing and Communication,Education and the Corporate Industry. The application of games for health for Government and NGO’s could be in the area of Public Health Education and Mass Casualty Response. In this field, games might involve trainees getting training in real life cases, and customization by trainers would also ensure that response from these game cases are close to real life inpreventing mass casualties in situations like an earthquake. Another application of games for health would be in the area of Defence. Army
casualties need the best possible medical services because their lives depend on it. Rehabilitation could integrate games to
teach these patients how to move limbs. Games help you to learn a pattern and reapply it. Serious learning is the motive of
serious games, and so what is learnt with these types of games is “how to get well soon”. The pain felt by wounded soldiers could also be reduced with the gaming strategy explained earlier. An integration of these strategies into rehabilitation could produce an improvement in the health of an injured soldier. Other games for health like Combat Medic, which might not necessarily be a learning game allows players to test their skills as a Special Forces Combat Medic charged with saving and defending the lives of company members during firefights in a Middle East Conflict. The marketing and communication sector can use games for health to advertise treatments. Advergame could be used to simulate s surrounding where treatment can be given by the gamer by following certain instructions. Companies can further advertise their products by directing winners to their website.
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