The concept of the study is to seek for the qualitative information of how a person became addicted as he or she might suffer from problems such as loneliness, stress or unfriendliness and how a person will deal with aftereffects of being addicted to online world. Before this research can be further investigated, it is essential to interpret the past influence to be a gamer and to study the individual background of each interviewee as it cannot ensure that they will act or cause the same imitation learning from the games which is depended on a different personality.