7. Results
Data analysis was carried out using the Fuzzy Delphi technique to ascertain the level of consensus between
experts. The findings for all items have been analysed by determining the distance between 2 Fuzzy numbers for
calculating the threshold value, d (Chu & Hwang, 2008) as follows:
In this study, the prerequisite (1) was fulfilled because the threshold value for most sub items is ≤ 0.2, but for
part of the sub items only. Nevertheless, the second condition (2) also was fulfilled because the expert consensus
had exceeded 75%. The result of summing up the threshold values ≤ 0.2, showing that this study found a threshold
value exceeding 75% and recording 77.8% for all items encompassing 41 sub items.
Subsequently, analysis shows the prediction of the types of video games in implementing learning of BM for
foreign students in PHEI. In item 1, there were five sub itemsas explained in Table 2.