This research analyzed the current status
concerning pro games in order to identify the level of vitalization
for the e-sports in Korea with the goal of increasing qualitative
growth. Along with current status analysis, this research
examined socio-cultural significance of e-sports. As such, the
purpose of this research is to provide implications so that the esports can be established properly and be vitalized as wellness IT.
IT industry’s rapid growth enabled e-sports to consolidate its
position as a new domain of the Korean sports industry and
culture. E-sports’ rapid spread led to the quantitative increase,
but the reality is such that the effort made to ensure qualitative
growth for the sake of stable and long-term growth is still
lacking. Accordingly, this research analyzed the current status of
e-sports in Korea and its socio-cultural significance in order to
increase e-sports’ qualitative growth, and the following
conclusions were reached. Hopefully, this research will serve as
the basic data for enacting related policies, consolidating its
position as a new IT culture, and for vitalizing its role by using
the analysis on the current situation concerning e-sports in
Korea, and its pure functional socio-cultural significance.