Violent video games known to desensitize people caused decreases in helping related behavior, perceptions, and cognitions. In Study 2, violent movies delayed helping in a wholly naturalistic setting. The person in need of help had an injured ankle in both studies. In Study 1, the injury resulted from interpersonal violence, whereas in Study 2, the cause of injury was unknown. The similar results across very different studies suggest that desensitization caused by media violence generalizes beyond failure to help victims of violence. Theoretically, we expect such generalization; one factor influencing helping behavior is judged severity of injury, and that judgment is influenced by one’s own emotional and physiological reaction to the injury.