Shortcuts - POV mode, change animations etc. - Updated to v1.7 2016/1/16
A Plugin that adds several shortcuts to the game.
Hit the button "N" to open up a menu for all shortcuts!
Currently, it supports the following things (only tested in h-scenes, not openworld and studio!):
* show the on-screen menu by pressing "N"
* show / hide the males head by pressing "5"
* show / hide all level-meshes by pressing "I" - only the characters and sky remain visible
* switch to / through custom animations (as described at the bottom) by pressing "Y"
* increase the speed of animations by pressing "+" multiple times on the keypad
* decrease the speed of animations by pressing "-" multiple times on the keypad
* change the eyes / eyebrow morph by pressing "F5" multiple times
* change the mouth morph by pressing "F6" multiple times
* change the mouth openess by pressing "F7" multiple times
* change the eyes openess pressing "F8" multiple times
* mute the female to stop changing face morphs by pressing "M" - this makes your adjustments from above static!
* toggle through eye-tears by pressing "T"
* toggle automatic random face expressions by pressing "Z"
* toggle automatic randompiston movement by pressing "U"
* toggle automatic randompiston positions by pressing "L"
* toggle automatic random cum by pressing "F"
* cum as much as you want by pressing "X"
* toggle Slowmotion by pressing "G" (thanks to DokEnkephalin)
* show / hide the UI by pressing the "DEL" key.
* start camera rotation by pressing "C" - it starts very slow so you need to
* increase camera rotation speed by pressing "V"
* decrease camera rotation speed by pressing "B"
* toggle POV mode by pressing "P"
* Sliders available for light and bloom effects and female position
All keys are configurable by the user, just open the file UserData/modprefs.ini and assign the keys to your liking.
If you have ideas of options to add, just drop a line here. I will see if its possible to include.
known issues
Camera alignment in POV mode only fits in ~80% of the cases. You can still adjust it with your mouse.
When leaving the POV mode, camera has a strange position and needs to be adjusted manually
Information for Custom Animations
With version 1.3 of the plugin you can make use of custom animations in the game without replacing exisiting game files.
The process how to create new animations is decribed here:
http://www.hongfire.com/forum/showth...97#post3738997
an example of a modified / new animation can be found here:
http://www.hongfire.com/forum/showth...ene-Animations
These new animation files have to be put in the correct folder:
If you have created a piston animation, as in the linked example above or as described in the tutorial, place the new file into
abdata/h/custom/female/piston/
for females, and for males into
abdata/h/custom/male/piston/
The modified IK file goes into the folder abdata/h/custom/ik
To see the new animation (from the example above) in game, you need to change to a piston animation and the press "Y".
If you have created another animation, e.g. aibu and placed it in the corresponding aibu folder, you need to start an aibu animation in game and then toggle "Y".
Important:
Make sure for new animations or animationcollections that you have a file for males, females and ik. Name them the same as the order depends on it.
Also make sure that both animationfiles contain the same number of AnimatorControllers!
What the plugin does when pressing Y is the following:
It searches through the custom folder for new animation files. It picks up the first file and goes through all contained animatorcontrollers, applying the given ik.
After all animatorcontrollers have been toggled through in that file, the next file found will be used and again toggled through all animatorcontrollers.
Installation
You need the Plugin Architecture 1.4 to use it.
* Find it over here and follow the install instructions http://www.hongfire.com/forum/showth...29#post3664229
* The instructions are based on playclub but are the same for sbpr. Rename the exe files to match sbprs name and you should be ready to go.
On first launch, run the *_patched.exe to get plugins working.
If you have the plugin architecture succesfully installed, extract the zip to the game folder.
The zip contains the plugin and a new directory structure for new animations. Nothing should get overwritten, just merge.
Remember to delete all previous versions of the ShortcunPlugin.*.dll in your Plugin folder when upgrading!
Download:
v1.7 here
v1.6 here
v1.5 here
v1.4.1 here
v1.4 here
v1.3 here
v1.2 here
v1.1 here
History:
v1.0: first release, only speed and head hiding
v1.1: added changing of mouth and eyes and their openess, also added toggle for UI
v1.2: added support for custom animations, toggle of tears, auto-camerarotation, muting the female, hiding all meshes
v1.3: extended support for custom animations, no original files need to be touched. Updated tutorial
v1.4: added POV mode, made keys con