The report is written as a possible solution of how to accommodate computer vision and digital perception
with board games, and still preserve the social aspect. This report is the product of a 3th semester problem
based work, which took place at Aalborg University Medialogy, from the summer of 2007 to the end of
December same year.
We want to combine computer vision and digital perception with the old school charm that surrounds
board games and the nostalgic feeling that is intertwined with the experience of playing classical board
games.