There are five aspects of internet addiction noted by Shaw and Black (2008): Cyber
sexual addiction, cyber-relational addiction, net compulsions, information overload, and
computer addiction. The main subtype we will be looking at is computer addiction, as it is
described as “Many computers come equipped with pre-programmed games and people become
addicted to playing them at the cost of work performance or family obligations”. There is a lot of
controversy over the overlap of devices in gaming, which has resulted in an ambiguous
definition for computer games and computer game addiction. For instance, a game that was made
for a video game console now has an internet version, a computer game has moved onto the
tablet, gambling has also moved to the internet, etc. We will extend their definition to include all
computer games playable on a web-enabled device that is not a video-game console, as computer
games are recreational activities that are meant to be enjoyed, and outside of educational games
have little productive value.