Store in frame buffer like RGB For creating effect ex. fog, combining images. OpenGL treat as opacity or transparency Ex. OpenGL command for 4 color model glClearColor(1.0, 1.0, 1.0, 1.0); White color and opaque
Store in frame buffer like RGBFor creating effect ex. fog, combining images.OpenGL treat as opacity or transparencyEx. OpenGL command for 4 color modelglClearColor(1.0, 1.0, 1.0, 1.0);White color and opaque