While interactive online journalism has been the subject of much analysis in
contemporary communications studies (Boczkowski 2004; Bruns 2005; Deuze 2008), to
date our understanding of the field of interactive visual journalism has been limited to
output studies; including typological studies (Schroeder 2004; Quandt 2008), an audit
of pre-existing materials in the context of newspaper workflow management routines
(Giardina and Medina 2012), and a games-centric, end-use-focussed review (Bogost,
Ferrari, and Schweizer 2010). But what of those individuals who create these innovative
interactive story-telling devices? How they think and work is little understood in the
literature.