Refers to an attribute of an object that allows people to know how to use it
e.g. a mouse button invites pushing, a door handle affords pulling
Norman (1988) used the term to discuss the design of everyday objects
Since has been much popularised in interaction design to discuss how to design interface objects
e.g. scrollbars to afford moving up and down, icons to afford clicking on
Interfaces are virtual and do not have affordances like physical objects
Norman argues it does not make sense to talk about interfaces in terms of ‘real’ affordances
Instead interfaces are better conceptualized as ‘perceived’ affordances
Learned conventions of arbitrary mappings between action and effect at the interface
Some mappings are better than others
Interfaces are virtual and do not have affordances like physical objects
Norman argues it does not make sense to talk about interfaces in terms of ‘real’ affordances
Instead interfaces are better conceptualized as ‘perceived’ affordances
Learned conventions of arbitrary mappings between action and effect at the interface
Some mappings are better than others