Naturally we need to take care of seamless in-game integration, with physics, economy, loading / unloading places infrastructure... There is both good and bad there, this challenge may persuade us to reconsider the concept of trailer ownership. But you know us, the more ambitious we are in altering the gameplay, the more time we typically take to make this happen. We will push to arrive to a broad concept of trailer ownership, though here we will start with one particular case - a swap body trailer on which you'll be loading the containers, cisterns and other loads suitable for rigid truck transportation.