7.8.6 Sustained appeal of blended reality play
Despite the relatively short (ten minute) duration of the blended reality scenario tested, several children expressed a desire to continue engaging in the experience. “I want to come back and play with Alphabot,” one child mentioned. Another stated, “I want to play with Alphabot’s friend in Japan”. Children in the control experiment did not express similar wishes. They did not ask to replay the condition 2 video game of virtual blended reality. In comparison, a condition 1 play tester grew impatient with the interview process and asked, “Can we play with Alphabot now?” The long-term appeal of blended reality play is yet to be determined. Initial evidence, however, points towards children’s desire to revisit and extend their play time with Alphabot in blended reality.
 
7.8.6 Sustained appeal of blended reality playDespite the relatively short (ten minute) duration of the blended reality scenario tested, several children expressed a desire to continue engaging in the experience. “I want to come back and play with Alphabot,” one child mentioned. Another stated, “I want to play with Alphabot’s friend in Japan”. Children in the control experiment did not express similar wishes. They did not ask to replay the condition 2 video game of virtual blended reality. In comparison, a condition 1 play tester grew impatient with the interview process and asked, “Can we play with Alphabot now?” The long-term appeal of blended reality play is yet to be determined. Initial evidence, however, points towards children’s desire to revisit and extend their play time with Alphabot in blended reality.
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