Choose one paradigm of interaction and find three specific examples of it, not included in this
chapter. Compare these three – can A truly ubiquitous computing experience would require the spread of computational capabilities
literally everywhere. Another way to achieve ubiquity is to carry all of your computational needs
with you everywhere, all the time. The field of wearable computing explores this interaction
paradigm. How do you think the first-person emphasis of wearable computing compares with the
third-person, or environmental, emphasis of ubiquitous computing? What impact would there be
on context-aware computing if all of the sensors were attached to the individual instead of embedded
in the environment?you identify any general principles of interaction that are
embodied in each of your examples (see Chapter 7 for example principles)?