2.3 The disbelief issue
The tension between learning objectives and gaming objectives(A) means, just by rephrasing, that it is not clear how one could learn anything useful from a game. The perception of context-dependency(B) means that even if one believes that something potentially useful can be learnt in a game, one still doubts whether this knowledge will be available later on in other contexts. Furthermore, it is not guaranteed that these disbeliefs diminish automatically when points A and B are reconciled. Thus, a DGBL designer not only has to resolve points A and B, but also to
explain to the audience that these problems have been solved and how this has been done. Additionally, this has to be done via a relatively simple interface which accom- modates also students and teachers who are not regular video game players(see also l41. 42).