Monnier downplayed the resolution difference between Xbox One and PlayStation 4 for The Witcher 3, reiterating previous comments that both versions are the same game.
When one fan asked whether this will improve post-launch when DirectX 12 comes to Xbox One, Monnier revealed that changing the resolution post-launch would require a lot more than just what DirectX 12 can offer.
Monnier later added that despite that, the developer is always working on improving the resolution on Xbox One, but can’t promise any specifics.
It will be interesting to what the situation for games utilising DirectX 12 early, ends up being.