Research Bench
I did the first iteration of the long awaited research bench. It’s pretty straightforward: you put your item in, pay the required resources (item cost + 10 paper), and you get a 30% chance to get a blueprint for the item. Here’s the catch: that 30% is scaled by both the item’s condition & max condition, and if researching fails it either destroys the item or reduces its quality to 0. This kind of sucks, but I’ve got a way better idea that I’ll get implemented in the next week or so. This should do for now. Check out the temp art.