beneficial to the students. It support self-paced learning environment where students could learn anywhere and at
anytime according to their own preferences. In this paper, the apps are mainly developed for masters’ students
who are enrolled in Educational Technology programme in one of the university in Southern Peninsular of
Malaysia. Students in the programme are required to complete one subject that will be exposed them with
knowledge and skills in developing 2D-animation or multimedia applications using Adobe Flash software.