Figure 6 compares the frame rendering time for a number of polygons performed in a Samsung Galaxy TAB including the 3D object canvas and the live video stream visualization, with the measures obtained for the same 3D scene without the background video stream.
The aggregation of the remote rendered live video stream does not have a considerable impact on the performance adding just an extra constant CPU demand.
This way, rendering time for advanced applications with demanding 3D capabilities are not penalized by the added video stream.
The GPU turns into a bottleneck from 106 triangles for this simple 3D scene, so this barrier settle the complexity that can be afforded by the device GPU without performance drawbacks.
From this point remote rendering would make possible complex scenarios with no GPU overhead keeping the interactivity performance of the application.
So this approach provides the application enriched 3D rendering capabilities,extending the device’s hardware through remote rendering