Results indicated that videogame playing predicted
of all measures of creativity. Regardless of gender or race, greater videogame playing was associated with
greater creativity. Type of videogame (e.g., violent, interpersonal) was unrelated to videogame effects on
creativity. Gender but not race differences were obtained in the amount and type of videogame playing,
but not in creativity. Implications of the findings for future research to test the causal relationship
between videogame playing and creativity and to identify mediator and moderator variables are
discussed.