Postmortem
Now that the Illuminate project has come to an end, here are a few of our reflections on our process and other lessons learned.
What Went Well
Early feedback
In weeks 3 and 4 of the project, when we knew how our design was shaping up but hadn’t yet hit Quarters, we solicited feedback from our game design faculty, educators, and experts in our demographic. Having this feedback so early in the project gave us excellent guidelines for our decision-making process throughout the semester.