The democratization of high-end, affordable and off-the-shelf
sensors and displays triggered an explosion in the exploration of
interaction and projection in arts. Although mostly witnessed in
interactive artistic installations (e.g. museums and exhibitions),
performing arts also explore such technologies, using interaction
and augmented reality as part of the performance. Such works
often emerge from collaborations between artists and scientists.
Despite being antonymic in appearance, we advocate that both
fields can greatly benefit from this type of collaboration.
Since 2006 the authors of this paper (from a research laboratory
and a national ballet company) have collaborated on augmenting a
ballet performance using a dancer’s movements for interaction.
We focus on large productions using high-end motion capture and
projection systems to allow dancers to interact with virtual
elements on an augmented stage in front of several hundred
people. To achieve this, we introduce an ‘augmented reality
engineer’, whose role is to design the augmented reality systems
and interactions according to a show’s aesthetic and
choreographic message, and to control them during the
performance alongside light and sound technicians.
Our last production: Debussy3.0 is an augmented ballet based
on La Mer by Claude Debussy, featuring body interactions by one
of the dancers and backstage interactions by the augmented reality
engineer. For the first time, we explored 3D stereoscopy as a
display technique for augmented reality and interaction in realtime
on stage. The show was presented at Biarritz Casino in
December 2013 in front of around 700 people.
In this paper, we present the Debussy3.0 augmented ballet both
as a result of the use of augmented reality in performing arts and
as a guiding thread to provide feedback on arts-science
collaboration. First, we will describe how the ballet was
constructed aesthetically, technically and in its choreography. We
will discuss and provide feedback on the use of motion capture
and stereoscopy techniques in a live show and will then broaden
the scope of discussion, providing feedback on art-science
collaboration, the traps and benefits for both parties, and the
positive repercussions it can bring to a laboratory when working
on industrial projects.
The democratization of high-end, affordable and off-the-shelfsensors and displays triggered an explosion in the exploration ofinteraction and projection in arts. Although mostly witnessed ininteractive artistic installations (e.g. museums and exhibitions),performing arts also explore such technologies, using interactionand augmented reality as part of the performance. Such worksoften emerge from collaborations between artists and scientists.Despite being antonymic in appearance, we advocate that bothfields can greatly benefit from this type of collaboration.Since 2006 the authors of this paper (from a research laboratoryand a national ballet company) have collaborated on augmenting aballet performance using a dancer’s movements for interaction.We focus on large productions using high-end motion capture andprojection systems to allow dancers to interact with virtualelements on an augmented stage in front of several hundredpeople. To achieve this, we introduce an ‘augmented realityengineer’, whose role is to design the augmented reality systemsand interactions according to a show’s aesthetic andchoreographic message, and to control them during theperformance alongside light and sound technicians.Our last production: Debussy3.0 is an augmented ballet basedon La Mer by Claude Debussy, featuring body interactions by oneof the dancers and backstage interactions by the augmented realityengineer. For the first time, we explored 3D stereoscopy as a
display technique for augmented reality and interaction in realtime
on stage. The show was presented at Biarritz Casino in
December 2013 in front of around 700 people.
In this paper, we present the Debussy3.0 augmented ballet both
as a result of the use of augmented reality in performing arts and
as a guiding thread to provide feedback on arts-science
collaboration. First, we will describe how the ballet was
constructed aesthetically, technically and in its choreography. We
will discuss and provide feedback on the use of motion capture
and stereoscopy techniques in a live show and will then broaden
the scope of discussion, providing feedback on art-science
collaboration, the traps and benefits for both parties, and the
positive repercussions it can bring to a laboratory when working
on industrial projects.
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