A. Static Scene Modeling The static scene includes such motionless objects as ground and sea levels, buildings and plants. As this work focuses on the container yards, other objects are included in the static scene. In this respect, they are grouped into a unified modeling file. Therefore, following tasks are carried out within the modeling process. 1) File format transformation: Prior to inputting to CreatorTM, the existing models are transformed into the demanded formats. These models are then optimized to omit some details that may complicate the modeling process. 2) External database introduction: In order to facilitate the storage space saving and virtual data updating, the external databases, which store existing models, are utilized in this study. In so doing, the existing modeling data are introduced and re-allocated into appointed databases. 3) Texture acquisition and creation: On the basis of photos, the texture acquisition is conducted using PhotoShopTM. The colors are fused via a combination of several photos so as to create new textures. Alternatively, textures of a specific photo are preceded in terms of chromatics degree, saturation degree and luminosity. Besides universal textures, some transparent textures, e.g. trees and backgrounds in the form of *.rgba or *.inta format, are further handled by PhotoShopTM via a CreatorTM plugin