Macedonia (2005) argues whether learning a foreign language is declarative or procedural. She concludes that the process of learning FL is procedural (i.e. proceduralisation is a product of practicing.) One of the methods used is language games which are employed in a targeted way to proceduralise foreign language. The language games serve the function of redundant oral repetition of grammar structures and vocabulary in a playful way.
Orlick, (2006) is in the line with Hussin, and D’Cruz, 2001 because they have agreed that teachers are able to drive students to learn the language and to sustain their interest in language learning if they can provide activities that are communicative (game type ), pleasant ,safe and non threatening as well as group–based , meaningful and challenging. Such activities help promote self–confidence, learning satisfaction and good relationship among learners and between teacher and students.
Lexicon Universal Encyclopedia (1983: 27, 29) defines games as models of real situations in which the issues are quite simply drawn and the participants can become engaged without any confusions. The basic function of games is to intensify human experiences in ways which are relatively safe. The theory of games might be called the mathematics of competition and cooperation. It analyzes situations in terms of gains and losses of opposing players. They are applied in various aspects of life and different periods of study such as economics, mathematics, science and language.
Lengline and Malarcher (1997) said that choosing a game is not an easy task; they added that it should be governed by some rules to guarantee the success of them. Therefore, while planning games teachers should take into consideration the following features: classroom space, noise, materials necessary for the game; the amount of time needed for each game, and the level, culture, interest and age of students. Furthermore a successful teacher should be aware of the relevance of the game to the topic, structure or function that is being used in the class: that’s to say a game has to complement whatever a teacher is doing in the class.
Wright, Betteridge and Buckby (2005) stated that language learning is very hard and efforts are required over a long period of time. Games help
Macedonia (2005) argues whether learning a foreign language is declarative or procedural. She concludes that the process of learning FL is procedural (i.e. proceduralisation is a product of practicing.) One of the methods used is language games which are employed in a targeted way to proceduralise foreign language. The language games serve the function of redundant oral repetition of grammar structures and vocabulary in a playful way.Orlick, (2006) is in the line with Hussin, and D’Cruz, 2001 because they have agreed that teachers are able to drive students to learn the language and to sustain their interest in language learning if they can provide activities that are communicative (game type ), pleasant ,safe and non threatening as well as group–based , meaningful and challenging. Such activities help promote self–confidence, learning satisfaction and good relationship among learners and between teacher and students.Lexicon Universal Encyclopedia (1983: 27, 29) defines games as models of real situations in which the issues are quite simply drawn and the participants can become engaged without any confusions. The basic function of games is to intensify human experiences in ways which are relatively safe. The theory of games might be called the mathematics of competition and cooperation. It analyzes situations in terms of gains and losses of opposing players. They are applied in various aspects of life and different periods of study such as economics, mathematics, science and language.Lengline and Malarcher (1997) said that choosing a game is not an easy task; they added that it should be governed by some rules to guarantee the success of them. Therefore, while planning games teachers should take into consideration the following features: classroom space, noise, materials necessary for the game; the amount of time needed for each game, and the level, culture, interest and age of students. Furthermore a successful teacher should be aware of the relevance of the game to the topic, structure or function that is being used in the class: that’s to say a game has to complement whatever a teacher is doing in the class.Wright, Betteridge and Buckby (2005) stated that language learning is very hard and efforts are required over a long period of time. Games help
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