From Cooperative education that I have a chance to be an internship in YGGDRAZIL, I have learn about the most important thing that modeler need to concern is wireframe. The model that going to be used in animation must have good topology to make it can be used in other processes such as rig and dynamic. Although modeler can create a very beautiful model, that model will be useless if it has wrong topology. Thus the first thing I got were how to model and how to manage the wireframe especially in face and joint in good topology that make it to be most easy to who get that model to work on because modelling is a process that in the early of production processes and the models will be sent to the next process. Thus I was taught even how to save and set the names of model files to make they can find the files easily. I also was told that some companies don’t have a specific position like texture artist, so I was required to know how to create textures for model including how to create uv mapping then arrange them in easy position to work on and how to paint texture. Moreover, I have learned how to set the light, shading and rendering the model. It is an important one to make a character model to look more beautiful and interesting.