Hey everyone,
It has been some time since our last patch - some of you may have even started to believe the one or two doomsayers proclaiming that we’ve abandoned the development of LiF:YO for the sake of the MMO - yikes. We think the best way to prove them wrong is by taking action! So behold our latest patch!
Patch notes (ver. 1.1.2.1):
New features and tweaks:
Implemented a physics model approximation for movable objects. You can no longer hang them in the air or place inside other objects or walls. Objects without collisions (decorations mostly) do not follow these rules and still can be hung in the air. Objects in destroyed buildings will still hang in the air. We will properly make fall/destruction of such objects in the next patch
Implemented new rolling wind feature (Video) along with multiple groundcover (grass, rocks and crops) optimization
Every building now has siege damage resistance, depending on its type. Fortifications, for example, have higher resistance than civilian buildings
Decreased all abilities progress multipliers (20/30/45/60 percent for 1/2/3/4 tier skills). Demolition skill rises faster now
Updated prices and weights of different objects
Clay has a lower height difference coefficient now. You will not be able to terraform steep terrain walls with clay anymore
Tweaked repair kit prices and repair kits prices during repair process. Repair kit quality now affects repair process speed
Updated wheelbarrows and carts movement speeds accordingly
Reworked and optimized particles system for better quality and performance
Herbal garden harvest decreased(40->10). Herbal garden progress no longer resets after server restart
Beehives no longer collect honey from loosened soils (which have no grass or flowers)
Added new objects: Wooden wall square, Wooden wall defences, Wooden wall 45degL, Wooden wall 45degr, Walls with loopholes
Updated old objects: Wooden barbacan, Wooden gate, Wooden wall
Reworked terrain textures (more details
Added GM Robe (ID=1379)
Bug fixes:
Fixed antidote mechanics. It now properly removes poisons and provides poison immunity depending on poison and antidote magnitudes. Maximum poison duration is now 10 seconds
Fixed bug with incorrect poison magnitude calculation while stacking them in inventory
Poled melee weapons now properly track shaft and blade hitting nodes simultaneously
Fixed melee weapons passing and damaging through walls
Fixed a bug, which allowed a player to change guild’s heraldry multiple times while in game
When leader of a guild changes, roles are set properly now both for new leader and old one
Fixed sudden death while jumping on a gatehouse
Piercing bolt and stopping power crossbow abilities can no longer be applied on the same bolt
Working tanning tubs and drying racks can now react properly on abilities
Abilities can now be interrupted by a successful shield bash
Fixed arrows getting stuck in the water
Fixed a couple of bugs, where tools would not lose their durability
Soil and other terrain substances can now be properly dropped outside of inventory, ignoring other windows on HUD
Fixed a server crash while blessing other player that disconnects during the process
Ctrl + H no longer resets font size settings in GUIs
God’s mercy blessing will not be removed when logging back in after a disconnect
Optimized video memory usage
Fixed crash during client disconnect
P.S. since we’ve had a large patch today, we’ve decided to move this week’s Devblog update to Monday!