Cat Trance is a great way to open up entering a room; it does a ton of damage and collects the baddies pretty well. Wind Spin can follow this if the group you collected is still fairly healthy. Thunder Dash can be used to great effect if you’re outmatched - simply dash through enemies and stay toward the edge waiting for the cooldown. It can also be a good finishing attack from the Cat Trance-Wind Spin combo. For extra punch, Cat Frenzy increases your Critical Chance to nearly absurd levels. Slice and dice.