Three independent experts, two experienced game players and a game developer used Yee’s (2006) system to categorize
the games listed by participants (see Appendix A). Chi Square analyses showed that the distribution of game types differed
across education levels, c2(4) ¼ 133.75, p < .0001. As expected, lower educational ability boys preferred stand-alone games,
whereas higher educational ability boys preferred LAN and MMORPG games (see Fig. 1).