Here we have a more even distribution among the discount tiers. Compared with the most popular games, we see the average time-to-discount dropping by days, weeks, and even months at the higher tiers.
2014's data are less consistent in this category. Discounts span a wider range of values, with no single value around which the others gravitate. Instead, we find sub-categories within the data that correspond to Steam's Summer and Winter sales dates, and more importantly, to the dates of specific flash sales. These fleeting offers—removed in late 2015—make calculating a practical estimate difficult; nevertheless, as we'll see, the averages support the stronger findings in 2015.