An illustrative example
of this process is given in Figure 8. Each of the reference views on the left and the right have two
components: a texture image and a depth map. Using the depth map and the corresponding camera
parameters of the reference view, as well as the camera parameters of the target view, the texture
components of the references are individually warped using a DIBR algorithm to the target view. By
blending the two resulting images, an synthetic image is generated where texture information for
occluded regions in either reference are obtained from the other.