Suddenly, Facebook’s $2 billion acquisition of Oculus makes Sony’s entry into the virtual reality race seem quaint by comparison. Last week, we heralded the first sighting of Sony’s Project Morpheus headset as the mainstream validation VR needed for it to truly thrive – a popular platform, the backing of a large corporation, a ready-made audience. Facebook’s buyout means that Oculus now has all of these things in its corner, and on a much, much larger scale. The social media giant’s financial muscle has the ability to turns Oculus’ dreamers into doers overnight, setting in motion plans for the medium that were once a faraway aspiration for Palmer Luckey’s team.
Last week at GDC, we spoke to a handful of key game developers about VR’s potential in relation to Morpheus and Oculus, conversations which have taken on new relevance after the Facebook deal.
Epic Games founder Tim Sweeney is a big believer in the tech. “When I look at this market I see this as version one – this is the first iPhone,” he told us. “Which is cool, but it’s not the endgame. I think you’ll see a continual stage of companies leapfrogging each other and if you extrapolate out to the endgame it’s going to be astonishing.”
David Reid of Eve Valkyrie developer CCP also spoke in glowing terms of what the emergence of Morpheus means for the medium – an effect that’ll surely be multiplied with the arrival of Facebook. “It’s an entirely different thing altogether when a company like Sony enters, and it does suggest this VR thing is going to be a big deal,” he told us. “All developers and all publishers should really seriously look at it and not just sort of say ‘well, this doesn’t fit into our core strategy and portfolio right now’. It really feels like this is where a big piece of the industry is going to go and there’s nothing to validate that better than the entrant of a strong incumbent who has been in games for a long time like Sony.”
Suddenly, Facebook’s $2 billion acquisition of Oculus makes Sony’s entry into the virtual reality race seem quaint by comparison. Last week, we heralded the first sighting of Sony’s Project Morpheus headset as the mainstream validation VR needed for it to truly thrive – a popular platform, the backing of a large corporation, a ready-made audience. Facebook’s buyout means that Oculus now has all of these things in its corner, and on a much, much larger scale. The social media giant’s financial muscle has the ability to turns Oculus’ dreamers into doers overnight, setting in motion plans for the medium that were once a faraway aspiration for Palmer Luckey’s team.
Last week at GDC, we spoke to a handful of key game developers about VR’s potential in relation to Morpheus and Oculus, conversations which have taken on new relevance after the Facebook deal.
Epic Games founder Tim Sweeney is a big believer in the tech. “When I look at this market I see this as version one – this is the first iPhone,” he told us. “Which is cool, but it’s not the endgame. I think you’ll see a continual stage of companies leapfrogging each other and if you extrapolate out to the endgame it’s going to be astonishing.”
David Reid of Eve Valkyrie developer CCP also spoke in glowing terms of what the emergence of Morpheus means for the medium – an effect that’ll surely be multiplied with the arrival of Facebook. “It’s an entirely different thing altogether when a company like Sony enters, and it does suggest this VR thing is going to be a big deal,” he told us. “All developers and all publishers should really seriously look at it and not just sort of say ‘well, this doesn’t fit into our core strategy and portfolio right now’. It really feels like this is where a big piece of the industry is going to go and there’s nothing to validate that better than the entrant of a strong incumbent who has been in games for a long time like Sony.”
การแปล กรุณารอสักครู่..

ทันใดนั้น , Facebook เป็น $ 2 พันล้านซื้อกิจการของโอทำให้ Sony เข้าแข่งเสมือนจริงที่ดูแปลกตา โดยการเปรียบเทียบ สัปดาห์ที่แล้ว เราได้รับการเห็นครั้งแรกของโซนี่โครงการมอร์เฟียสหูฟังเป็นหลักตรวจสอบ VR ต้องการมันอย่างแท้จริง เจริญและแพลตฟอร์มที่นิยมการสนับสนุนของ บริษัท ขนาดใหญ่ผู้ชมสําเร็จรูป Facebook’s buyout means that Oculus now has all of these things in its corner, and on a much, much larger scale. The social media giant’s financial muscle has the ability to turns Oculus’ dreamers into doers overnight, setting in motion plans for the medium that were once a faraway aspiration for Palmer Luckey’s team.
Last week at GDC, we spoke to a handful of key game developers about VR’s potential in relation to Morpheus and Oculus, conversations which have taken on new relevance after the Facebook deal.
Epic Games founder Tim Sweeney is a big believer in the tech. “When I look at this market I see this as version one – this is the first iPhone,” he told us. “Which is cool, but it’s not the endgame.ฉันคิดว่าคุณจะเห็นเวทีอย่างต่อเนื่องของบริษัทก้าวกระโดดแต่ละอื่น ๆและถ้าคุณคาดการณ์ที่จะจบเกมมันจะน่าอัศจรรย์ "
David Reid ของอีฟ Valkyrie ผู้พัฒนา CCP ยังพูดในแง่ดีสิ่งที่งอกหมายถึงมอร์เฟียสสำหรับขนาดกลาง–ผลที่ต้องคูณด้วย มาถึง ของ Facebook “It’s an entirely different thing altogether when a company like Sony enters, and it does suggest this VR thing is going to be a big deal,” he told us. “All developers and all publishers should really seriously look at it and not just sort of say ‘well, this doesn’t fit into our core strategy and portfolio right now’. It really feels like this is where a big piece of the industry is going to go and there’s nothing to validate that better than the entrant of a strong incumbent who has been in games for a long time like Sony.”
การแปล กรุณารอสักครู่..
