This time, the KeyAtRock fades smoothly into the scene. The next visibility type, case 3, is when the object needs to fade in, do its animation, and then fade out from the scene. For the first part, the code will be the same as the previous case, fade-in. But for the fade-out, you will need to set a timer before activating the fade. As you have probably figured out, it will have to be the delay time plus the animation time.