Figure 9-7. Creating a text asset
5. Make sure you are saving the new file to the Adventure Scripts folder and name it
GameNotes.txt.
6. Add the definitions for Object Lookup:
Game Notes
ObjectLookup script:
For each Action Object and each of its states, the Lookup data will be in the following format:
cursor,new state,auxiliary object1, its new state, auxiliary object2, its new state, etc. Auxiliary objects are optional.
7. Save the text asset. (Agree to converting endings, if the warning message appears.)
8. Note the icon for the text asset (Figure 9-8).