When not
using our pruning, performance drops by a factor of 1.4x - 4.1x depending
on the example. With simulation times of 13.4 seconds per
frame for our RedHead hero character and her complex hair, our
simulator has proved to be extremely efficient in our production
process.
ตาราง2
Table 2: Average frame time (in seconds) for the walk cycle of our RedHead character (averaged over 232 frames) and Horse character
(averaged over 119 frames). Simulations and timings were run on dual X5660 2.80GHz processor machine with 12 cores and 24 GB memory.