C1 and C2 members, but not C3 members, share the follow- ing characteristics: they play video games frequently (“daily” or “almost daily”) and in long sessions (1.5 to 2 hours). They tend to have friends who also play video games, they like to talk to them about this activity and they prefer and practice shared play. TV console and computer are their preferred systems, while sports, platforms and adventures are their favorite types of play. C1 and C2 members own more games and more game systems, and they tend to play at home or in the homes of friends.
No inter-cluster differences were found in the following variables: intelligence, perceptive and spatial skills, entertain- ment as first reason for playing, family structure and composi- tion, socio-economic status, frequency and satisfaction with peer relations, and school grades.
C1 and C2 members, but not C3 members, share the follow- ing characteristics: they play video games frequently (“daily” or “almost daily”) and in long sessions (1.5 to 2 hours). They tend to have friends who also play video games, they like to talk to them about this activity and they prefer and practice shared play. TV console and computer are their preferred systems, while sports, platforms and adventures are their favorite types of play. C1 and C2 members own more games and more game systems, and they tend to play at home or in the homes of friends.
No inter-cluster differences were found in the following variables: intelligence, perceptive and spatial skills, entertain- ment as first reason for playing, family structure and composi- tion, socio-economic status, frequency and satisfaction with peer relations, and school grades.
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