The overall purpose of this project is to test the impact and potential benefits of Virtual Reality technology by
improving the current training methods for the operation of the Mitsubishi Movemaster RV-M1 Robot. The final
application aims to achieve this goal by increasing the user’s interactivity with the robot’s features inside a virtual
environment developed using the game engine Unity and the Oculus Rift headset for the virtual visualization. By
using this application, on site operation time is decreased mainly by allowing off-line programming of the
equipment. It also allows universities without or with limited industrial machinery to provide their students a way to
learn and practice on industrial automation and robotics simulation topics without inconvenience. The application is
designed to decrease the student’s learning curve by displaying a complete virtual environment where the
tridimensional model of the robotic arm can be visualized and programmed according to the real model’s parameters
and specifications. Joint type moving sequences are compiled into a file which afterwards can be transferred to the
robot for real testing and execution. The system integrates a set of joysticks that allows the user to program each of
the robot’s joints as well as display several features of it in the virtual environment such as animations, images and
text information that simplify the instructions shown in a printed manual. In order to find an optimized, collisionfree
movement sequence between two points an A* shortest path algorithm is implemented using some of the builtin
tools and plugins available in Unity and its Asset store. As a result of this last feature, the application can create a
comparison between the user’s input sequence and a computer generated sequence based on the A* algorithm