Developing the characters and rules
The prototype was great to demonstrate that our idea worked, but it looks like a basic puzzle game—
the user had no emotional investment in getting the ball through the maze, other than a sense of
accomplishment. If you think of games that people enjoy, there are usually characters that they identify
with. Nintendo is particularly good at this: many players feel a connection with Mario, Luigi, or
Princess Peach. Inspiration for our main character came from a coffee mug.