Merrill (2002) suggest learning environments where; (a) learners are engaged in solving real-world problems; (b) existing knowledge is activated as a foundation for new knowledge; (c) new knowledge is demonstrated to the learner; (d) new knowledge is applied by the learner; and (e) new knowledge is integrated into the learner’s world. Grabowski (2004) also finds learning improvement in classrooms where ‘‘the learner is an active partner versus a passive participant in the learning process’’ (p. 736),