This paper describes the various techniques used in teaching in
the form of games and presents an approach for teaching
English as a second language by means of games. A detailed
study of existing game is carried out to make English learning
by means of games effective and fruitful.
The wide technology spread of the gaming industry and its
effect on teaching is an amalgamation of all the various games
developed on the varied platforms. A detailed study of a
several of these games spread over various technological
platforms is carried out. Games ranging from cellular devices
such as iOS, Android; to desktop computers, web-based games,
and games designed for dedicated gaming consoles such as
XBOX, Sony Play Station and many more; are all taken into
consideration as part of this study.
A part of the study also shows how technology facilitates better
learning and makes these games more effective. The design of
games in accordance with inherent capabilities of the device on
which they execute, and the importance of appropriate and
extensive use of device features is also presented. Well
designed games that are mapped to the requirements of the
course, and which make use of the technological advanced are
observed to be effective teaching tools as compared to
classroom teaching strategies.
Schools and Universities all across the globe, including but not
limited to UK, Japan and many more; are as an experiment
employing games as teaching tools in their regular curriculum.
The findings of a few surveys carried out in these schools,
stand in support of the new techniques of teaching employed.
With advancing technology and the need to deliver better,
faster and enjoyable courseware, games are the future of the
education industry.
Keywords: Games; E-