Education research has already established links between some of this media and science
content. For example, several articles focus on the potential of science fiction for teaching science
fact (Czerneda, 2006; Kilby-‐‑Goodwin, 2010; Murphy, Mogus, & Crotty, 1998); it is worth noting
that none of these articles mention the school librarian or library! Other articles, already mentioned
above, explore the potential of video games for teaching science-‐‑related content and habits of mind