=General
*Recoded the entire multi-hit system code used for regular attacking.
-The old system was limited and had a bug with Chain Action and Fear Breeze that couldn't
-be resolved. The new code replaces the old code with a cleaner, more efficient code that
-minimizes required CPU usage. This brings the behavior to official and follows a set of rules.
-1. If a required condition for double attacking is met, a success chance value is generated
-depending on the conditions that affect the success chance.
-2. If more then 1 of the main conditions is met, a success chance value will be generated at
-the end of each of those conditions. The highest success chance value will then be taken and
-used for double attacking. The values will not stack.
-3. If the player has Fear Breeze status active, it will take priority over a percentage of the
-double attack's success change. The percentage depends on the level of Fear Breeze.
-4. When Fear Breeze has the priority, itl check if its success chance is triggered.
-If so, then itl deal a number of hits depending on the skill level used and the success chance.
-5. If Fear Breeze's success chance is missed and the player has a double attacking success chance
-higher then Fear Breeze's success chance, the remaining double attacking success chance will
-attempt to trigger.
-6. Fear Breeze and Double Attack will not trigger on the same attack. If Fear Breeze success
-chance is triggered, then the chance of double attacking through the double attack code will
-be ignored.
-
-Example: A Ranger has Fear Breeze level 5 active with a bow equipt and also has Shadow Warrior
-status level 5. This means his Fear Breeze has a 30% chance of triggering and Shadow Warrior's
-Double Attack would normally be 50% chance, but Fear Breeze will overlap the first 30% of the
-Double Attack success chance. If the success trigger number generated on a single attack is between
-1 to 30 percent, Fear Breeze will trigger. If the success trigger generated is outside that range,
-but between 31 to 50 percent, double attack will trigger. If the success trigger is between 51 to 100,
-the chance of dealing a multi-hitting attack will fail.
=Database
*Added and updated some items.
-Corrected the names for 2 of the runes.
-Corrected the weight on Light of El Dicastes and Guardian's Pendant.
-Added complete support for the 5 Eclage items that give or use skills.
-Added the Promise Bible's Vol's 1 and 2. DEF is balanced out for pre-renewal as usual.
-Odin's Recall ring now gives the Odin's Recall skill.
-Ahura Mazdah now gives access to the Eclage status cures skills on the skill window.
=Source
*Fixed a coding issue with the rune stone enum table.
*Added a enum table in for the Eclage status cure items.
*All rune stones are now assigned to the cooldown of the skills they cast.
-This is in case of any future changes that require adding cooldowns to them.
*Corrected the name of 2 of the runes
*Eclage status cure items are coded to have a reuse delay equal to the cooldown of the
-skill each one of them casts.
*Did a little cleaning up here and there.
=Skills
*RK_CRUSHSTRIKE
-Fixed a typo in the skill database.
*RK_STORMBLAST
-The rune used to cast the skill is now properly set to follow Storm Blast's cooldown.
*RA_CAMOUFLAGE
-Enemy players and monsters can no longer use player targeted skills on targets with the
-Camouflage status active.
*ALL_ODINS_RECALL
*ALL_ODINS_POWER
*ECL_SNOWFLIP
*ECL_PEONYMAMY
*ECL_SADAGUI
*ECL_SEQUOIADUST
-Added full support for these skills.
-Odin's Recall appears on the skill window when Odin's Recall is worn.
-Odin's Power appears on the skill window when Bible Of Promise Vol1 or Vol2 is worn.
-Snow Flip, Peony Mamy, Sadagui, and Sequoia Dust are item skills triggered by using their items.
-Ahura Mazdah is customized to give access to these 4 item skills in the skill window.
*Ranger and Genetic traps will no longer hurt allies in WoE areas.
-They will also no longer have their duration times increased in WoE areas.
-Official info on this stuff is needed.
*Added place holders for the MER_INVINCIBLEOFF2 skill.