Knowledge
To make students act and think in a designerly way, one has to stop treating knowledge as something there is, or has been. Design concerns new knowledge constructed from processes of discovery and exploration that makes students continuously shift, form and refine knowledge (Faiola, 2007). However, in order to create new knowledge one needs existing knowledge to fuel one’s imagination (Seelig, 2012). Prior knowledge is something that can be used creatively to turn things upside down so that new knowledge emerges; a bridge to something new (Ward, 2004). Prior knowledge can be transformed, analogically moved to other contexts and combined into new opportunities.