Finally, in the third phase, Touch scheme was employed to allow data input.
The results are presented in Table 1, where it is possible to see a high discrepancy in the player’s score over all participants.
According to this scheme, the user needs a certain ability to make the spaceship shoots, which is made by gesture.
User A, which had more experience than the others, achieved the high score in relation to the other participants.
Except for User B, who achieved the lowest score, this scheme also had a good Player Choice among the participants.