The influence of games is related to the stories or narratives constructed by players. Such narrative thinking differs from propositional
thinking in that it refers to the internal structure or coherence within a given story. Computer gaming can be a form of creative activity in
that many games demand a special type of concentration aswell as a sort of interaction in which the gamer helps to create various narratives
by directly influencing the plot. In such games, the background narrative of the game is common to all users, but the story is developed
differently by individual players. This is why courses in the field of Korean literature, such as“digital storytelling,”devote attention to the
narrative structure of games